About Me

Biography

Who am I? I'm an Artist primarily in Digital Art, CG Cinematics and Game Dev. I've been an overall CG Generalist for over a decade and have years of experience as a Supervisor and Creative Consultant. I've worked mostly in visual effects, animation and some in game development. My background experience consists of but is not limited to:

Supervisor Roles:
+ Team Management and Creative decision making
+ Technical Animation (Maya, Houdini)
+ Cloth / Skin / Hair Setup and Simulation (Houdini, Maya) (Vellum, POP solver, nCloth, nHair, xGen)
+ Character and Crowd Development (Houdini Agents, Golaem, Massive, Maya)

Senior Level Roles:
+ Character FX Setups and simulation
+ Rigid Body FX
+ Digital Modeling/Sculpting and UV Layout
+ LookDev (Substance Painter) (Texture and Shader Creation)
+ Pipeline Management and Tools Development

Day to Day:
+ Pipeline Development
+ Character and Crowd RnD
+ Particle Simulation of Traffic Systems
+ Technical Animation tools development
+ Character Rigging pipeline
+ Unreal Engine pipeline for real time pre-visuals and layout

I am a very focused individual and I'm here to contribute my skills and knowledge to a team of professionals and foster new vision so that I may always continue to inspire originality. I push myself with challenges that help me form a stronger more resourceful mind. And I maintain a sense of humility to make me a strong leader and teacher.

Additional Specialties: Software Development, 2D and 3D Animation, Video Game Level Design, Game Animation, Web Design, Web Development, Graphic Design

Personal Info

  • +954.861.9837
  • California / Florida
  • RESUME
  •            

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